TRS-80 RETRO GAMES

Lifted off Terry's own floppies and put back on their feet, in your browser.

ARCADE

SEA DRAGON
Wayne Westmoreland & Terry Gilman, 1982
Fly a submarine down 1,858 columns of undersea cavern on one lungful of air, past tethered mines, mines that rise off the seabed when you are near, guns in the ceiling and ships dropping depth charges. There are only five places in the whole run where you can surface for air.

This one is not a port. The 1982 machine code is inside the page and a Z80 runs it, so the cavern, the enemies, the physics, the scoring and the sound are the original, at the speed a real Model I ran them. Arrow keys move, space fires a torpedo, Enter fires a missile and starts the game.

ADVENTURES

Sixteen adventures lifted out of adams1 and adams2, each running on a JavaScript reimplementation of Scott Adams' 1979 interpreter.
Every one is a single self-contained file. Two-word commands. Type MAP to see where you have been; the game autosaves every turn.

MIDNIGHT CARNIVAL
not from the disks - written for you
Thirteen prizes, one goose with strong opinions, and a hand-drawn map.
ADVENTURELAND
Scott Adams Adventure #1
Thirteen treasures in a swamp full of bad ideas. The one that started it all.
PIRATE ADVENTURE
Scott Adams Adventure #2
A London flat, a pirate, and an island. Co-written with Alexis Adams.
SECRET MISSION
Scott Adams Adventure #3
A reactor is about to be sabotaged. Originally sold as Mission Impossible.
VOODOO CASTLE
Scott Adams Adventure #4
Count Cristo is under a curse. Written by Alexis Adams.
THE COUNT
Scott Adams Adventure #5
You wake in a brass bed in Transylvania. It gets worse. Real-time day/night.
STRANGE ODYSSEY
Scott Adams Adventure #6
A one-man scoutship, a wrecked alien outpost, and five treasures.
MYSTERY FUN HOUSE
Scott Adams Adventure #7
Get inside the fun house. That is the easy part.
PYRAMID OF DOOM
Scott Adams Adventure #8
A desert, a buried pyramid, thirteen treasures. By Alvin Files.
GHOST TOWN
Scott Adams Adventure #9
An abandoned western town with thirteen treasures in it.
SAVAGE ISLAND PART I
Scott Adams Adventure #10
Notoriously cruel. You will die a lot. Part one of two.
SAVAGE ISLAND PART II
Scott Adams Adventure #11
Continues from part one, and needs its password to make sense.
THE GOLDEN VOYAGE
Scott Adams Adventure #12
The king has three days to live. A Persian city, and a long way to sail.
SORCERER OF CLAYMORGUE CASTLE
Scott Adams Adventure #13
Thirteen stars to recover, and spells that go off when they feel like it.
JAMES BOND ADVENTURE
Adventure 13 - SPECTRE headquarters
A third-party game built with the same engine. 56 rooms, the largest map here.
MINERS ADVENTURE
by Bruce G. Hansen
Four lost treasures down a coal mine. Written with THE ADVENTURE SYSTEM.
BURGLARS ADVENTURE
by Bruce Hansen
Rob a museum. Five treasures, one sleeping guard.