Lifted off Terry's own floppies and put back on their feet, in your browser.
SEA DRAGON
Wayne Westmoreland & Terry Gilman, 1982
Fly a submarine down 1,858 columns of undersea cavern on one lungful of air,
past tethered mines, mines that rise off the seabed when you are near, guns in the ceiling
and ships dropping depth charges. There are only five places in the whole run where you can
surface for air.
This one is not a port. The 1982 machine code is inside the page and a Z80 runs it, so the
cavern, the enemies, the physics, the scoring and the sound are the original, at the speed a
real Model I ran them. Arrow keys move, space fires a torpedo, Enter fires a missile and
starts the game.